

Good effort but needs a lot more polish and variety on it. It falls short, however, in the number of sounds reused throughout single gameplay sitting which can make it annoying, distracting, or just outright boring enough to just mute the game while playing it.

Nevertheless, Tomb of the Mask does try to emulate and give its best effort in mimicking the 8-bit cues to complete the immersion of the retro gaming ambiance. In terms of the audio, it is usually harder to mimic the retro 8-bit audio tunes as back in the 80s it was usually due to technological limitations and not a complete artistic choice. Combine the Pac-Man style graphics and polygonization with the Indiana Jones type adventure-seeking gameplay of avoiding traps and finding the ‘treasure’ and you have Tomb of the Mask. With its simple polygonized yet execution with intent, it gets the job done of making you feel like you’re playing a retro game taking you back to the good ol’ days and basking in nostalgia. The graphics are themed off the 80s style arcade games, the most striking one being Pac-Man. Read More: Alto’s Odyssey– The Captivating Approach to Adventure Graphics and Audio: As with many other F2P games, having such a mechanic which includes power-ups has some downsides which we’ll look into a little later. Power-ups can include many QoL features, one such being a protective shield which can aid the player in crashing into one trap and consuming its charge in the process, allowing the gameplay to continue scot-free. The stars are what determine the quality of how well the level was cleared and unlocks reward chests that might contain power-ups to help you in the future. Resembling a retro version of Pac-man with some twists, the gameplay plot is for you to collect as many coins as possible and the 3 stars scattered around the map before finishing the level. For example, moving in a horizontal or vertical direction, the playable character keeps going and there’s no way to stop it from hitting a spike trap on its way other than trying a different path approach completely, giving this game some added depth of strategy. Gameplay:Īs mentioned before, in Tomb of the Mask you can only move in one given direction at a time and the character keeps going until it no longer can either by hitting a wall or reaching the end of that pathway on that specific map.

Sounds easy except that for the catch, which is that you’re only allowed to move in one direction until you hit a wall or the end of the platform, requiring some strategic thinking and movements instead of just bum-rushing through the gameplay like many other dungeon raiders out there. Players are dropped into dangerous dungeons which must be traversed through while avoiding the spikes and other forms of traps placed to deter the players from progressing. Tomb of the Mask is a game where players are greeted with simple and easy to get into mechanics, but overly complicated levels and schemes as each level passes by.
